![]() ![]() For human-controlled players, this character will be able to kick out without you hitting the kick out meter dead-center. Increases the chance you will kick out of a pin or submission. Succeeding in this will knock them both down. Press and hold A (or X) to grab the ref and throw him at an opponent. This ability is passive, provided you correctly time hitting the reversal button for your opponent's pin attempt.Īllows you to interrupt your own Irish Whip and turn it into another move, a slam or an attack, based on whether you hit the right stick or the strike button. Note that you need an appropriate amount of momentum you have to have enough to be able to do your signature to steal theirs, and you need enough to do your finisher to steal theirs.Īllows you to use a Con-chair-to attack with a chair or a Ladder Helicopter attack with a ladder by flicking the right stick whilst holding the appropriate weapon.Īllows you to do a dive attack or running dive attack from inside the ring to ringside by running toward the ropes, then hitting toward + strike.Īllows you to reverse a pin attempt and pin your opponent instead. To use it, press RB + Y (or R1 + Triangle) to activate it. Unlike this year, you can use it as much as you want, but it takes a huge amount of momentum each time, so don't use it early in the match when breaking out is easy.Īllows you to steal an opponent's finisher or signature move, provided you are in the same situation as he is. You can only use it once per match, so don't use it too early.Īllows you to immediately break a submission hold at the cost of a lot of momentum. To use it, press Y (or Triangle) after being knocked down. Similar to Hardcore Resurrection, this will fill your momentum and make you instantly jump to your feet while grounded. This will give you full momentum and recover a decent amount of health. This will send the target over the top rope entirely rather than just flinging him into the ropes.Īllows you to bust yourself open when holding a chair by pressing Y (or Triangle). ![]() You can use this only once per match.Īllows you to do a strong Irish Whip by holding B (or Circle). When your momentum is maxed out, hold RB and press Y (or hold R1 and press Triangle), and your finisher icon will turn from "F" to "Fx3." You can then hit three finishers, though if your momentum balances out before you hit all three, you'll forfeit any remaining finishers you had. This one allows you to turn one finisher into three. If the taunt fully executes without interruption, you'll fully max out your momentum. Hold RB (or R1), then press the D-pad in any direction. This allows you to do a special taunt if your momentum is not full. This one is hard to really execute in practice, unless you know your opponent is extremely happy to go into high-risk territory. Good for keeping an opponent guessing and getting out of harm's way in a hurry.Īllows you to counter a guy standing on the turnbuckle by running at him, jumping up on the ropes, then throwing him off. Hold RT (or R2) and use the left stick to make your wrestler roll in the indicated direction. Note that when you're healing, you're not moving, so don't do it unless your opponents are down or you're out of the ring. Press and hold Y (or Triangle) to activate this when prompted. Automatically activates when you pin an opponent near the ropes.Īllows you to slightly recover your health if you sustain severe damage. Dirty PinĪllows you to pin an opponent with increased leverage, making it harder for your opponent to kick out and essentially removes rope breaks. There is no way you can avoid this, but it's a very minor restriction, and plays somewhat into the ways the wrestlers are built. Abilities are also partly locked by attributes, so someone with a low Charisma score can't get the Fan Favorite ability. You can change their abilities from either My WWE | Superstar Management or Create Modes | Create a Move Set.Ībilities are locked by weight, so superheavyweights can't do springboard dives, for example. Note that unlike last year, all abilities, including for the real WWE Superstars, are changeable at any time when you're not in a match. Here, we'll list what the 21 are and how they affect matches. AbilitiesĪll wrestlers have up to 6 abilities out of a list of 21. Note that we'll be going over the locked wrestlers here as well, so don't read on if you want to be 100% surprised who is hidden. Instead, we'll tell you where everyone differs: their situations to execute their signature and finisher moves, and their abilities. RAW 2010 have the same overall control scheme, so we won't go over a move-by-move breakdown. ![]()
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